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Video Game Music: How to Create a Seamless LoopDuplicate tracks, Logic Pro X Help.Problems Logic pro X - can't drag or duplicate audio regions -
I can not move audio regions from one track to another, and I can't duplicate audio regions neither. Here I filmed my screen while trying: audio editing problems logic pro x - YouTube I also don't get the trim tool when I hold the cursor in the bottom right corner of a region, and loop tool is being a pain too I can only pull the loop out one time, but then I can't change the lenght Apart from this I am pretty excited over the new Logic, the software stuff, the arpeggiator, all cool.
But, man these basic stuff needs to function! Would be deeply thankful for assistance, as I wasted my whole day trying to figure this out.
My Studio. I got this answer on the apple forum. Now I got it. In your video you are attempting to move the entire contents of a summing track stack, but if you want to move or copy any of the actual regions inside of your track stack you need to open the track stack first in order to access them. This also answers my question about the missing trim-tool. Still is a bit annoying to get used to track stacks, but I guess they will prove to have a function at some point.
It looks like Pro Tools got it right once they actually got around to implemented comping. I miss PT every time I work with take folders. I wonder when somebody will bring comping to MIDI though. Edit: Looks like your problem was moving audio from track stacks and not take folders.
Cutting a portion of the start of Take region in the Audio Cell editor no longer removes the same section from other takes in the Take folder. Fixes an issue where edits applied to individual Takes in the Live Loops Cell editor are occasionally applied to the Take folder.
Pattern cells in the Live Loops grid can now be reliably deleted after performing Undo in the Step Editor. Live Loops cell recording behavior is no longer affected by the cell playback mode.
Live Loops cells created by dragging a marquee selection of audio regions to the grid now play back in sync and at the correct tempo.
When a flexed cell is copied to an empty track, the track now reliably switches to the flex mode of the copied cell. Cell or scenes in the Live Loops grid can no longer be inadvertently dragged when tools other than the pointer are assigned. Pattern cells in the Live Loops grid now reliably continue to respond to automation after a cycle jump.
When non-crossfaded regions overlap in a Live Loops cell, the first region now stops playing when the second begins. The Live Loops grid now automatically scrolls to show scenes selected using the Previous or Next Scene key commands. Fades on reversed cells are now rendered properly when a Performance recording is created. It is now possible to stop and retrigger an individual cell without stopping playback entirely.
Scrubbing in the Sampler zone editor is now possible when the Loop Range encompasses the entire sample. In Sampler or Quick Sampler a Mod Matrix slot can now be created by right- or Control-clicking a target parameter and choosing a source.
Sampler now retains the view of modules configured by the user when re-opening the plug-in window. An audio file dragged to a Zone in an empty instance of Sampler is now immediately displayed in the Zone editor. Sampler now reliably loads the correct settings for bundled instruments. Performing Undo after inserting a Slice marker in Quick Sampler while zoomed in no longer causes the view to unexpectedly zoom out.
Exchanging a sample in a gain-optimized Zone now optimizes the gain for the newly added sample. The maximum zoom in the Sampler Zone Key editor has been increased. When working in Slice mode in Quick Sampler, the active slice marker is now displayed on top of the sample start marker.
Multiple clicks in an empty zone panel in Sampler no longer triggers multiple file load dialogs. There is now a Preview audio button in all modes in the Quick Sampler window. There is now a command in the Sampler Zone edit panel to add a new zone. Selections made in the Zone list are now maintained when the cursor is moved into the Waveform display area.
The waveform in the Sampler Zones panel now updates when switching zones with the keyboard while in Round Robin mode. Dragging a stereo file to the Track Header to create a Quick Sampler instrument no longer creates a mono instance. Automatic pitch detection for Sampler and Quick Sampler now consistently detects the correct pitch.
Sampler now sorts Zones numerically as well as alphabetically. It is now possible to edit the Velocity settings of multiple zones that belong to different groups in Sampler. The Command key can now be used to temporarily override the snap value in the Quick Sampler grid.
File names are now visible in the Sampler Zone Editor. Sampler now retains changes to the Waveform Zoom setting when the plug-in window is closed and then reopened. Double-clicking a Zone in the mapping area now opens the Zone Panel. Round Robins created from a selection of Groups now play in the same order as the Groups. Saved patches in Sampler that use the default sine wave now play back correctly when recalled.
Performing undo after exchanging a kit piece or loading a patch in Quick Sampler now immediately updates the waveform display. Audio file names can now be edited in Sampler.
The accuracy of slice positions in Quick Sampler is improved. Edit Key Labels in Sampler now works as expected. Resolves an issue in which it was sometimes not possible to drag an audio file to a position between two existing Zones, even if there was room. The Save As command in Sampler no longer overwrites the original instrument preset. Sampler now plays audio files on which Undo has been performed after editing in the Audio File editor.
Sampler now successfully loads EXS instruments with filenames longer than 57 characters. The volume of Quick Sampler presets is now more consistent when Optimize Gain is enabled. Loop data written into audio files by Sampler or Quick Sampler is now used when the files are loaded as Original into new instances of Sampler or Quick Sampler. Zones now play back edits performed on their audio files in Audio File editor.
Sampler now automatically finds all missing files in a folder once the first missing file in that folder has been located. The volume setting for newly created Zones is now consistently 0 dB.
Apple Loops edited in Quick Sampler are now copied to the Project folder as expected. Canceling a Zone per File import in Optimized mode now instantly stops the operation. Auto Split when creating an Optimized Sampler instrument now works reliably with short, percussive sounds. The accuracy of detection has been improved for audio recordings that contain soft transients or short duration fundamental frequencies when creating optimized Sampler instruments using Split at Silence.
Key labels entered into Sampler now appear immediately in the Piano Roll. Fades are now immediately displayed on the waveform in Sampler and Quick Sampler. Closing the Step Sequencer editor while it is playing back no longer leads to stuck notes. Fixes an issue where adding a Pattern region in a new project and enabling Learn occasionally creates a large number of unexpected new rows.
The playhead now displays at the correct position in the Step Sequencer editor Pattern regions that contain cells with left border offsets. All rows in copied pattern regions now play reliably.
VoiceOver no longer announces audio regions as muted when they are on tracks with no output assigned. VoiceOver now announces the number of record-enabled tracks when the Track Header group is selected. It is now possible to access the Logic Pro legacy plug-ins using VoiceOver.
Alchemy Multimode filters in Alchemy can now be set to the note C3. The Gate control for the Acoustic Reverb in Alchemy now works as expected. The Mod section Target menu is now organized by target destinations rather than sources. Fixes an issue where sample loop points occasionally create a click sound when a project or setting is reloaded. Single cycle waveform sample files no longer exhibit clicking artifacts when looped in Alchemy. Instances of Alchemy using addictive synthesis created by dragging an audio file to the track header now show the correct audio waveform.
MSEG envelope points that have been dragged all the way to the left in Stretch mode no longer get stuck, and can now be dragged back to the right. Alchemy now reports the correct latency when its limiter is turned off. Synthesis and effects accuracy is improved in Alchemy. Plug-ins It is now easier to make precise adjustments to the Pre-delay setting in Chromaverb using a mouse. Manually typed Pitch values in the Vocal Transformer now transposes to the correct pitch. Automating the bypass state of Auto Filter no longer causes clicks and pops.
Pitch Correction no longer quantizes slowly rising pitches to values in between semi-tones when the Response time is set to 0. Plug-in windows set to Link mode now update reliably as different plug-in slots are clicked. Option-clicking a plug-in control to reset it to its default value now works when Caps Lock is on. Plug-in windows now reliably reopen at their most recent position. Retro Synth now properly creates wavetables from surround files.
The bypass button in hidden plug-in windows now updates to reflect changes in made in the Mixer. Plug-ins on busses are no longer dimmed and uneditable in certain rare cases. The channel order is now displayed correctly in Audio Units in Surround mode.
Automation Automation for the Rate parameter of Arpeggiator in free mode now shows the correct values. Region-based automation now responds to the Rotate command.
Enabling Automation Quick Access before it has been configured no longer brings up an endless loop of error messages. Fixes an issue where performing Undo after editing Region-Based Automation occasionally causes the automation to appear to be interpolated when it is not.
Automation edits created by dragging the Pencil from right to left are now reliably applied to all members of a group of tracks. Region-based automation now is now dimmed as expected when Automation is turned off.
Performing Undo after exchanging one sample for another on a Drum Machine Designer pad now correctly reassigns the previous sample. The Drum Machine Designer window is no longer hidden behind the Main window after a sample is added to a pad and then the Main window is clicked. It is now possible to map Drum machine Designer pads to the C-2 note. To create a fade, click and drag across the two clips and adjust the boundaries if needed. Listen to the transition to see if the two clips flow seamlessly.
Finally, add the smallest possible fade to the start and end of the entire track, around 10 samples long. Because the last few seconds of music were cut and put at the start, the end of the music should now perfectly loop back to the beginning. You can test this by creating a loop region over the entire piece of music and listening to how it sounds.
To create a loop region, click and drag across the thin strip above the editing timeline where the bar numbers are. This will create a yellow highlighted area which you can adjust to cover the whole track. Play the music back to see how the end of the piece loops back to the start—there shouldn't be any pops or clicks. If the transition in the loop still sounds noticeable, you can try adding a reverb tail. To do this, take the few seconds of music from the end and move them to the beginning as you did in step two, but this time, place them on a separate track.
In an empty plugin slot, add a Reverb to this audio snippet and adjust the settings to match the music. Next, add a few tiny fades at the transition point, where the two tracks meet; one at the end of the snippet and one at the beginning of the original audio.
Listen through to see how it sounds, and once you are happy with the results, bounce the whole piece of music out. The added reverb tail over the transition point will help mask any noticeable differences. Looping music is just one component of composing music for video games; read our introduction to making music for games if you want to learn more.
To do this, you just need to add a crossfade between the two clips. Select the Fade Tool located in the thin strip above the editing timeline. Next, you will want to zoom in on the point where the two clips meet using the Horizontal Zoom slider at the top right of the editing timeline. To create a fade, click and drag across the two clips and adjust the boundaries if needed.
Listen to the transition to see if the two clips flow seamlessly. Finally, add the smallest possible fade to the start and end of the entire track, around 10 samples long.
Because the last few seconds of music were cut and put at the start, the end of the music should now perfectly loop back to the beginning. You can test this by creating a loop region over the entire piece of music and listening to how it sounds. To create a loop region, click and drag across the thin strip above the editing timeline where the bar numbers are.
This will create a yellow highlighted area which you can adjust to cover the whole track. Play the music back to see how the end of the piece loops back to the start—there shouldn't be any pops or clicks. If the transition in the loop still sounds noticeable, you can try adding a reverb tail. To do this, take the few seconds of music from the end and move them to the beginning as you did in step two, but this time, place them on a separate track.
In an empty plugin slot, add a Reverb to this audio snippet and adjust the settings to match the music. Next, add a few tiny fades at the transition point, where the two tracks meet; one at the end of the snippet and one at the beginning of the original audio.
Great for drums but lately I've been using a single stack for guitars throughout the song but splitting up the parts on different tracks within the stack. So versus have their tracks, chorus theirs, etc.. This depends on the player, if they can knock it out all in in one go with a few overdubs I might not roll this way but even then it's nice.
Being able to mix the mics differently for each part, automate within the stack just on certain areas. Being able to collapse all that into a single track for mixing is the best.
Top Mentioned Manufacturers. Facebook Twitter Reddit LinkedIn. Subscribe to our mailing lists. By using this site, you agree to our use of cookies. Code by Port Forward. Hosted by Nimbus Hosting. Connect with Facebook. Logic Pro Multicore Benchmarktest! UA Apollo First Look user review cowboycoalminer. Plug-ins on busses are no longer dimmed and uneditable in certain rare cases.
The channel order is now displayed correctly in Audio Units in Surround mode. Automation Automation for the Rate parameter of Arpeggiator in free mode now shows the correct values. Region-based automation now responds to the Rotate command. Enabling Automation Quick Access before it has been configured no longer brings up an endless loop of error messages.
Fixes an issue where performing Undo after editing Region-Based Automation occasionally causes the automation to appear to be interpolated when it is not. Automation edits created by dragging the Pencil from right to left are now reliably applied to all members of a group of tracks. Region-based automation now is now dimmed as expected when Automation is turned off. Performing Undo after exchanging one sample for another on a Drum Machine Designer pad now correctly reassigns the previous sample.
The Drum Machine Designer window is no longer hidden behind the Main window after a sample is added to a pad and then the Main window is clicked. It is now possible to map Drum machine Designer pads to the C-2 note. Drum Synth now responds to continuous pitch bend messages.
Dragging a new sample to an existing Drum Machine Designer pad no longer resets the channel strip to defaults. Flex Time and Flex Pitch Playback is no longer slower than expected when using the Flex mode Speed in projects set to a sample rate of 96 kHz. Fixes an issue where transposing audio regions could occasionally cause them to unexpectedly shift position. The Flex Pitch display now updates immediately after trimming regions.
In Flex Pitch mode, the Track Editor now opens to show the correct pitch range to display notes from Takes or Comp segments.
Quantization now works in audio regions that have been trimmed before quantization was applied. Creating Flex markers now consistently works on regions where the right end has been trimmed. Flex Time now reliably activates when a Quantization value is applied to an audio region Flex Markers can now reliably be created in regions that have been trimmed to a different length.
Fixes an issue in projects that contain tempo changes, where enabling Flex Time on a region occasionally causes it to automatically stretch.
The starting position of quantized audio regions is now reliably maintained when the left border is trimmed to the right and then back.
It is now possible to reliably cut regions precisely to the grid with the Scissors tool at all tempos. The Smart Tempo editor no longer detects variable tempos for regions that were recorded at a constant tempo. Custom time signatures can now be added in the Smart Tempo Editor.
Mixer Peak and hold values on channel strips are now more accurately calculated and displayed. Selected tracks within Track Stacks are now reliably selected in the Mixer when it is opened. After bouncing regions in place to a new track, the hidden original track is no longer visible in the mixer until the screenset is recalled.
The Mixer now updates properly after unhiding tracks. VCA labels in channel strips are now immediately updated to reflect changes made to a VCA channel strip. Groups Selecting regions on grouped tracks no longer causes the wrong Track Alternative to be selected on the bottommost track.
There are now key commands to set a region anchor point to the start or end of the current Marquee selection. There is now a key command to select all currently playing Live Loops cells. It is no longer necessary to click on newly opened plug-in windows to get Key Commands targeted for them to work. There is now a key command to open an independent Step Sequencer window.
The Rotate key command now works correctly after all the audio regions in a one track folder are selected in the Audio Track editor. All selected Takes are now affected when using the Nudge Right key command. Editing Selecting notes outside the cycle zone in the Piano Roll no longer incorrectly enables Catch mode. Notes that are slipped to the left beyond the pickup grace period for a region are no longer visible in the Piano Roll editor.
The Control and Shift keys can now be used to allow more precise positioning when Option-dragging to copy items in the Piano Roll. Holding Shift while adjusting the lengths of multiple selected notes in the Piano Roll now sets them to the same length as expected. Selected audio regions in the Event List now behave correctly when custom Groove Templates are applied.
Resolves an issue where Catch Playhead sometimes unexpectedly activates in the Piano Roll own editing notes during playback. Fixes an issue where copying a note within an existing region in the Piano Roll sometimes causes the region to extend unexpectedly. Fixes an issue where notes clicked into the Piano Roll using the Brush tool are sometimes placed an octave too low.
Custom values are now reliably retained when the Transform window is closed and then reopened. It is now possible to delete custom created Transform sets. Score A user created slur attached to a note on the next line no longer creates an unexpected automatic slur.
Pressing Return to trigger the OK button in Time Signature window now works when the control for the number of beats has focus. The Score Layout tool now works correctly when assigned to the right mouse button.
When opening the Chord Grid library, the last-used library becomes the new default. Creating a Score Set from a selection of regions now works as expected. Notes can now be entered to Score Sets with small scale values in Linear View. When a large number of notes are beamed in Linear View, the beams now display reliably for all notes at all zoom levels. The clef selector now shows the currently assigned clef when the Viola clef is assigned to the region.
Audio files recorded into Take folders are now named using the Take name, if the Take is the entire length of the Take folder. Take Folder lengths are now adjusted to account for changes in Takes when Follow Tempo is enabled. Creating a new track by dragging a region from a track stack to the empty area below the last track no longer adds the new track to the stack.
Dragging a summing stack below a closed folder stack in the Track Header no longer adds the summing stack to the folder. Global Tracks Automation now moves correctly with Arrange Markers. Adding a first time signature change at any position other than the project start now brings up a dialog asking whether to change the signature for the project or to insert the change at the current position.
Flex time on existing tracks is no longer disabled when importing tracks from another Logic Pro project. Improves reliability when sharing projects to GarageBand for iOS. Apple Loops Dragging an Apple Loop over the beginning of an existing looped region now replaces it as expected. Apple Loops now consistently preview at the correct project tempo. It is now possible to change sound settings on legacy GarageBand instruments that were originally created by dragging Apple Loops into the tracks area.
The Patch Library now maintains the focused area when changing tracks. Controller assignments are now mapped properly with the M-Audio Axiom Pro 49 controller. The fader bank size is now shown correctly for attached Launchpad MK2 devices, The Cancel button on Mackie Control surfaces now closes a selected folder. It is now possible to set the Impulse Response Utility to perform shorter sweeps for cases where better transient response is preferred over better frequency response.
It is now possible to drag multiple audio files into Impulse response Utility to facilitate creating true stereo and multi-channel IRs. Undo The Record Repeat command no longer triggers an unintended Undo step. Performing Undo after inserting Drum Machine Designer on a Software Instrument track no longer sets the input of the track to an audio input. Performing Undo after changing the lengths of crossfaded overlapping regions no longer removes the crossfade.
Performing Undo after editing Control Change messages in the Event List no longer creates unexpected interpolated events. Fixes an issue where performing Undo after recording to a Software Instrument track occasionally shifts plug-ins to the wrong tracks. Setting a Transpose value in a Region Inspector and then setting a different value now creates an Undo step. Activating the Automation Select tool by pressing Control-Shift and selecting automation points now creates Undo steps.
Fixes an issue where articulation sets occasionally disappear after performing an Undo. Performing Undo after deleting an audio recording now restores the audio region as expected.
Option Double Click to delete selected automation data now generates an undo step. Video A movie window on a separate display now remains visible when Logic Pro is not in focus. Environment Note-off events are now reliably passed through environment objects cabled to channel strips.
Togging a button in the Environment no longer sometimes causes other buttons to unexpectedly toggle. The scroll position in the Environment window is now properly recalled when opening a locked screenset. Dragging regions to a Protected track no longer unexpectedly places them on the track after Cancel is pressed in the warning dialog. The MMC Format preference panel now shows the correct value after making a setting, closing the window and then reopening it. No Overlap mode now works as expected when nudging regions by key command.
The Rotate key command no longer causes unexpected gaps between audio regions in one-track folders. When the Musical Grid is turned off, clicking with the Marquee tool no longer makes extremely small unexpected selections.
Deleting tracks no longer causes the track header to narrow.
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